Large City: Qieeo̊ach́ Ḿikan Noy

Qieeo̊ach́ Ḿikan Noy

Qieeo̊ach́ Ḿikan Noy
Example Rosid architecture.
StateViceroyalty of Rosid
ProvenceNethor Seneschalty
RegionËchy-ed Heath
Founded1381
Community LeaderChief Grednek
Area274 km2 (109 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2198 m (7211 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population64572
Population Density235 people per km2 (592 people per mi2)
Town AuraAugury
Naming
Native nameQieeo̊ach́ Ḿikan Noy
Pronunciation/ˈqaɪ̯ɥɛc/ /ˈɱiːkɛn/
Direct Translation[skilled] [liar]
Translation[Not Yet Translated]

Qieeo̊ach́ Ḿikan Noy (/ˈqaɪ̯ɥɛc/ /ˈɱiːkɛn/ [skilled] [liar]) is a subtropical Large City located in the Nethor Seneschalty of the Viceroyalty of Rosid.

The name Qieeo̊ach́ Ḿikan Noy is derived from the Sylvin language, as Qieeo̊ach́ Ḿikan Noy was founded by Getti, who was culturaly Rosid.

Climate

Qieeo̊ach́ Ḿikan Noy has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 2°C (35°F). Qieeo̊ach́ Ḿikan Noy receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qieeo̊ach́ Ḿikan Noy covers an area of nearly 274 km2 (109 mi2), and an average elevation of 2198 m (7211 ft) above sea level.

Overview

Qieeo̊ach́ Ḿikan Noy was founded durring the late 15th century in spring of the year 1381, by Getti. The establishment of Qieeo̊ach́ Ḿikan Noy was somewhat plagued by a lack of willing colonists, leading to Getti electing to pay people to resettle in Qieeo̊ach́ Ḿikan Noy.

Qieeo̊ach́ Ḿikan Noy was built using the conventions of Rosid durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Qieeo̊ach́ Ḿikan Noy is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qieeo̊ach́ Ḿikan Noy is was constructed arround several premissive flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Qieeo̊ach́ Ḿikan Noy's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Something in your gut tells you that you may be unwelcome in Qieeo̊ach́ Ḿikan Noy. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Qieeo̊ach́ Ḿikan Noy possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qieeo̊ach́ Ḿikan Noy has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qieeo̊ach́ Ḿikan Noy has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qieeo̊ach́ Ḿikan Noy. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qieeo̊ach́ Ḿikan Noy's parks.

Qieeo̊ach́ Ḿikan Noy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qieeo̊ach́ Ḿikan Noy.

Qieeo̊ach́ Ḿikan Noy has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qieeo̊ach́ Ḿikan Noy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qieeo̊ach́ Ḿikan Noy has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qieeo̊ach́ Ḿikan Noy has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qieeo̊ach́ Ḿikan Noy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qieeo̊ach́ Ḿikan Noy has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qieeo̊ach́ Ḿikan Noy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qieeo̊ach́ Ḿikan Noy's public wards, blessings, and other arcane systems.

Qieeo̊ach́ Ḿikan Noy has an Scientific Academy which provides higher education in the natural sciences.

Qieeo̊ach́ Ḿikan Noy possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qieeo̊ach́ Ḿikan Noy's grid is powered by an arcane means.

Qieeo̊ach́ Ḿikan Noy possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Qieeo̊ach́ Ḿikan Noy has a first rate hospital which caters to anyone in need of long term medical care.

Qieeo̊ach́ Ḿikan Noy has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qieeo̊ach́ Ḿikan Noy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qieeo̊ach́ Ḿikan Noy's natural decorations nor waterways.

Qieeo̊ach́ Ḿikan Noy has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qieeo̊ach́ Ḿikan Noy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qieeo̊ach́ Ḿikan Noy has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qieeo̊ach́ Ḿikan Noy is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qieeo̊ach́ Ḿikan Noy's town hall was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Qieeo̊ach́ Ḿikan Noy all of the cats speak the local language with prefect diction.

The Rat near Qieeo̊ach́ Ḿikan Noy are known to be a mutant strain of the creature.

Qieeo̊ach́ Ḿikan Noy's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Conjuration energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 135
  • Farmers: 201
  • Farm Laborer: 430
  • Hunters: 222
  • Milk Maids: 161
  • Ranchers: 82
  • Ranch Hands: 192
  • Shepherds: 169
    • Farmland: 260870 m2
    • Cattle and Similar Creatures: 16143
    • Poultry: 193716
    • Swine: 12914
    • Sheep: 645
    • Goats: 129
    • Horses, Mounts, and Beasts of Burden: 6457

Craftsmen

  • Arms and Toolmakers: 124
  • Blacksmiths: 140
  • Bookbinders: 78
  • Buckle-makers: 81
  • Cabinetmakers: 153
  • Candlemakers: 222
  • Carpenters: 198
  • Clothmakers: 165
  • Coach and Harness Makers: 71
  • Coopers: 165
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 61
  • Cutlers: 52
  • Fabricworkers: 153
  • Farrier: 445
  • Furriers: 41
  • Glassworkers: 230
  • Gunsmiths: 133
  • Harness-Makers: 62
  • Hatters: 130
  • Hosiery Workers: 46
  • Jewelers: 75
  • Leatherwrights: 165
  • Locksmiths: 62
  • Matchstick makers: 100
  • Musical Instrument Makers: 93
  • Painters, Structures and Fixtures: 80
  • Paper Workers: 99
  • Plasterers: 86
  • Pursemakers: 107
  • Roofers: 67
  • Ropemakers: 63
  • Rugmakers: 62
  • Saddlers: 111
  • Scabbardmakers: 125
  • Scalemakers: 66
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 60
  • Shoemakers: 63
  • Soap and Tallow Workers: 253
  • Tailors: 349
  • Tanners: 84
  • Upholsterers: 87
  • Watchmakers: 86
  • Weavers: 201
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 45
  • Beer-Sellers: 89
  • Booksellers: 102
  • Butchers: 179
  • Chandlers: 174
  • Chicken Butchers: 172
  • Entrepreneurs: 70
  • Fine Clothiers: 169
  • Fishmongers: 165
  • Florists: 39
  • Potion Sellers: 111
  • Resellers: 258
  • Spice Merchants: 86
  • Wine-sellers: 131
  • Wheelwright: 94
  • Woodsellers: 62

Service workers

  • Bakers: 403
  • Barbers: 274
  • Coachmen: 93
  • Cooks: 280
  • Doctors: 135
  • Gamekeepers: 105
  • Grooms: 56
  • Hairdressers: 201
  • Healers: 167
  • Housekeepers: 195
  • Housemaids: 339
  • House Stewards: 189
  • Inns: 60
  • Laundry maids: 115
  • Maidservants: 195
  • Nursery Maids: 115
  • Pastrycooks: 230
  • Restaurateur: 280
  • Tavern Keepers: 280

Specialized Laborer

  • Ashworkers: 87
  • Bleachers: 59
  • Chemical Workers: 36
  • Coal Heavers: 134
  • In-Town Couriers: 140
  • Long Haul Couriers: 150
  • Dockyard Workers: 131
  • Gas Workers: 32
  • Hay Merchants: 52
  • Leech Collectors: 159
  • Millers: 143
  • Miners: 150
  • Oilmen and Polishers: 99
  • Postmen: 134
  • Pure Finder: 84
  • Skinners: 201
  • Sugar Refiners: 37
  • Tosher: 100
  • Warehousemen: 208
  • Watercarriers: 130
  • Watermen, Bargemen, etc.: 189

Skilled Laborers

  • Accountants: 80
  • Alchemist: 94
  • Clerk: 131
  • Dentists: 67
  • Educators: 176
  • Engineers: 94
  • Gardeners: 67
  • Mages: 47
  • Plumbers: 65
  • Pharmacist: 78
  • Professors: 28
  • Scientists: 48
  • Wizards: 28

Civil Servants

  • Adventurers: 62
  • Bankers: 90
  • Civil Clerks: 143
  • Civic Iudex: 70
  • Consultants: 41
  • Exorcist: 137
  • Fixers: 76
  • Kami Clerk: 130
  • Landlords: 127
  • Lawyers: 80
  • Legend Keepers: 105
  • Militia Officers: 538
  • Monks, Monastic: 189
  • Monks, Civic: 195
  • Historian, Oral: 169
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 150
  • Priests: 258
  • Rangers: 86
  • Rat Catchers: 95
  • Scholars: 96
  • Spiritualist: 124
  • Slayers: 35
  • Storytellers: 234
  • Military Officers: 230

Cottage Industries

  • Brewers: 201
  • Comfort Services: 230
  • Enchanters: 72
  • Herbalists: 75
  • Jaminators: 215
  • Needleworkers: 215
  • Potters: 115
  • Preserve Makers: 201
  • Quilters: 93
  • Seamsters: 280
  • Spinners: 195
  • Tinker: 69
  • Weaver: 157

Artists

  • Actors: 71
  • Architects: 25
  • Bards: 99
  • Costumers: 40
  • Dancers: 75
  • Drafters: 41
  • Engravers: 50
  • Fine Furniture Carpenters: 31
  • Glaziers: 67
  • Inlayers: 62
  • Musicians: 189
  • Painters, Art: 32
  • Playwrights: 70
  • Sculptors, Art: 57
  • Wood Carvers: 222
  • Writers: 222

Produce Industries

  • Butter Churners: 215
  • Canners: 195
  • Cheesmakers: 230
  • Ice Merchants: 28
  • Millers: 126
  • Picklers: 113
  • Smokers: 80
  • Stockmakers: 74
  • Tobacconists: 94
  • Tallowmakers: 146

24399 of Qieeo̊ach́ Ḿikan Noy's population work within a Foundational Occupation.

35653 of Qieeo̊ach́ Ḿikan Noy's population do not work in a formal occupation, but do contribute to the local economy. 4520 (7%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Qieeo̊ach́ Ḿikan Noy is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century an up-welling of water from beneath the earth caused Waterway Red to surge and overflow its banks. The resulting flood was isolated to the area around Qieeo̊ach́ Ḿikan Noy, which was swallowed by the waters for several days. Qieeo̊ach́ Ḿikan Noy lost 205 people, 292 livestock, and 93 buildings in the disaster. The disaster is remembered as the Damnation Drownings.

History