Qieeo̊ach́ Ḿikan Noy (/ˈqaɪ̯ɥɛc/ /ˈɱiːkɛn/ [skilled] [liar]) is a subtropical Large City located in the Nethor Seneschalty of the Viceroyalty of Rosid.
The name Qieeo̊ach́ Ḿikan Noy is derived from the Sylvin language, as Qieeo̊ach́ Ḿikan Noy was founded by Getti, who was culturaly Rosid.
Climate
Qieeo̊ach́ Ḿikan Noy has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 2°C (35°F). Qieeo̊ach́ Ḿikan Noy receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qieeo̊ach́ Ḿikan Noy covers an area of nearly 274 km2 (109 mi2), and an average elevation of 2198 m (7211 ft) above sea level.
Overview
Qieeo̊ach́ Ḿikan Noy was founded durring the late 15th century in spring of the year 1381, by Getti. The establishment of Qieeo̊ach́ Ḿikan Noy was somewhat plagued by a lack of willing colonists, leading to Getti electing to pay people to resettle in Qieeo̊ach́ Ḿikan Noy.
Qieeo̊ach́ Ḿikan Noy was built using the conventions of Rosid durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Qieeo̊ach́ Ḿikan Noy is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qieeo̊ach́ Ḿikan Noy is was constructed arround several premissive flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Qieeo̊ach́ Ḿikan Noy's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Something in your gut tells you that you may be unwelcome in Qieeo̊ach́ Ḿikan Noy. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.
Civic Infrastructure
Qieeo̊ach́ Ḿikan Noy possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qieeo̊ach́ Ḿikan Noy has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qieeo̊ach́ Ḿikan Noy has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qieeo̊ach́ Ḿikan Noy. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qieeo̊ach́ Ḿikan Noy's parks.
Qieeo̊ach́ Ḿikan Noy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qieeo̊ach́ Ḿikan Noy.
Qieeo̊ach́ Ḿikan Noy has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qieeo̊ach́ Ḿikan Noy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qieeo̊ach́ Ḿikan Noy has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qieeo̊ach́ Ḿikan Noy has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qieeo̊ach́ Ḿikan Noy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qieeo̊ach́ Ḿikan Noy has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qieeo̊ach́ Ḿikan Noy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qieeo̊ach́ Ḿikan Noy's public wards, blessings, and other arcane systems.
Qieeo̊ach́ Ḿikan Noy has an Scientific Academy which provides higher education in the natural sciences.
Qieeo̊ach́ Ḿikan Noy possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qieeo̊ach́ Ḿikan Noy's grid is powered by an arcane means.
Qieeo̊ach́ Ḿikan Noy possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Qieeo̊ach́ Ḿikan Noy has a first rate hospital which caters to anyone in need of long term medical care.
Qieeo̊ach́ Ḿikan Noy has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Qieeo̊ach́ Ḿikan Noy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qieeo̊ach́ Ḿikan Noy's natural decorations nor waterways.
Qieeo̊ach́ Ḿikan Noy has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qieeo̊ach́ Ḿikan Noy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qieeo̊ach́ Ḿikan Noy has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qieeo̊ach́ Ḿikan Noy is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Qieeo̊ach́ Ḿikan Noy's town hall was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
In Qieeo̊ach́ Ḿikan Noy all of the cats speak the local language with prefect diction.
The Rat near Qieeo̊ach́ Ḿikan Noy are known to be a mutant strain of the creature.
Qieeo̊ach́ Ḿikan Noy's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Conjuration energies of tier 1 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 135
Farmers: 201
Farm Laborer: 430
Hunters: 222
Milk Maids: 161
Ranchers: 82
Ranch Hands: 192
Shepherds: 169
Farmland: 260870 m2
Cattle and Similar Creatures: 16143
Poultry: 193716
Swine: 12914
Sheep: 645
Goats: 129
Horses, Mounts, and Beasts of Burden: 6457
Craftsmen
Arms and Toolmakers: 124
Blacksmiths: 140
Bookbinders: 78
Buckle-makers: 81
Cabinetmakers: 153
Candlemakers: 222
Carpenters: 198
Clothmakers: 165
Coach and Harness Makers: 71
Coopers: 165
Copper, Brass, Tin, Zinc, and Lead Workers: 86
Copyists: 61
Cutlers: 52
Fabricworkers: 153
Farrier: 445
Furriers: 41
Glassworkers: 230
Gunsmiths: 133
Harness-Makers: 62
Hatters: 130
Hosiery Workers: 46
Jewelers: 75
Leatherwrights: 165
Locksmiths: 62
Matchstick makers: 100
Musical Instrument Makers: 93
Painters, Structures and Fixtures: 80
Paper Workers: 99
Plasterers: 86
Pursemakers: 107
Roofers: 67
Ropemakers: 63
Rugmakers: 62
Saddlers: 111
Scabbardmakers: 125
Scalemakers: 66
Scientific, Surgical, and Optical Instrument Makers: 42
Sculptors, Structures and Fixtures: 60
Shoemakers: 63
Soap and Tallow Workers: 253
Tailors: 349
Tanners: 84
Upholsterers: 87
Watchmakers: 86
Weavers: 201
Whitesmiths: 52
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 45
Beer-Sellers: 89
Booksellers: 102
Butchers: 179
Chandlers: 174
Chicken Butchers: 172
Entrepreneurs: 70
Fine Clothiers: 169
Fishmongers: 165
Florists: 39
Potion Sellers: 111
Resellers: 258
Spice Merchants: 86
Wine-sellers: 131
Wheelwright: 94
Woodsellers: 62
Service workers
Bakers: 403
Barbers: 274
Coachmen: 93
Cooks: 280
Doctors: 135
Gamekeepers: 105
Grooms: 56
Hairdressers: 201
Healers: 167
Housekeepers: 195
Housemaids: 339
House Stewards: 189
Inns: 60
Laundry maids: 115
Maidservants: 195
Nursery Maids: 115
Pastrycooks: 230
Restaurateur: 280
Tavern Keepers: 280
Specialized Laborer
Ashworkers: 87
Bleachers: 59
Chemical Workers: 36
Coal Heavers: 134
In-Town Couriers: 140
Long Haul Couriers: 150
Dockyard Workers: 131
Gas Workers: 32
Hay Merchants: 52
Leech Collectors: 159
Millers: 143
Miners: 150
Oilmen and Polishers: 99
Postmen: 134
Pure Finder: 84
Skinners: 201
Sugar Refiners: 37
Tosher: 100
Warehousemen: 208
Watercarriers: 130
Watermen, Bargemen, etc.: 189
Skilled Laborers
Accountants: 80
Alchemist: 94
Clerk: 131
Dentists: 67
Educators: 176
Engineers: 94
Gardeners: 67
Mages: 47
Plumbers: 65
Pharmacist: 78
Professors: 28
Scientists: 48
Wizards: 28
Civil Servants
Adventurers: 62
Bankers: 90
Civil Clerks: 143
Civic Iudex: 70
Consultants: 41
Exorcist: 137
Fixers: 76
Kami Clerk: 130
Landlords: 127
Lawyers: 80
Legend Keepers: 105
Militia Officers: 538
Monks, Monastic: 189
Monks, Civic: 195
Historian, Oral: 169
Historian, Textual: 75
Policemen, Sheriffs, etc.: 150
Priests: 258
Rangers: 86
Rat Catchers: 95
Scholars: 96
Spiritualist: 124
Slayers: 35
Storytellers: 234
Military Officers: 230
Cottage Industries
Brewers: 201
Comfort Services: 230
Enchanters: 72
Herbalists: 75
Jaminators: 215
Needleworkers: 215
Potters: 115
Preserve Makers: 201
Quilters: 93
Seamsters: 280
Spinners: 195
Tinker: 69
Weaver: 157
Artists
Actors: 71
Architects: 25
Bards: 99
Costumers: 40
Dancers: 75
Drafters: 41
Engravers: 50
Fine Furniture Carpenters: 31
Glaziers: 67
Inlayers: 62
Musicians: 189
Painters, Art: 32
Playwrights: 70
Sculptors, Art: 57
Wood Carvers: 222
Writers: 222
Produce Industries
Butter Churners: 215
Canners: 195
Cheesmakers: 230
Ice Merchants: 28
Millers: 126
Picklers: 113
Smokers: 80
Stockmakers: 74
Tobacconists: 94
Tallowmakers: 146
24399 of Qieeo̊ach́ Ḿikan Noy's population work within a Foundational Occupation.
1457 work in Agriculture
5474 work as Craftsmen
1991 work as Merchants
3712 work as Service Workers
2455 work as General Laborers
1003 work as Skilled Laborers
3535 work as Civil Servants
2118 work in Cottage Industries
1353 work as Artists
1301 work in Produce Industries
35653 of Qieeo̊ach́ Ḿikan Noy's population do not work in a formal occupation, but do contribute to the local economy. 4520 (7%) are noncontributers.
Points of Interest
Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.
Qieeo̊ach́ Ḿikan Noy is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
In time immemorial, reportedly some time during the early 2nd century an up-welling of water from beneath the earth caused Waterway Red to surge and overflow its banks. The resulting flood was isolated to the area around Qieeo̊ach́ Ḿikan Noy, which was swallowed by the waters for several days. Qieeo̊ach́ Ḿikan Noy lost 205 people, 292 livestock, and 93 buildings in the disaster. The disaster is remembered as the Damnation Drownings.